The present single case design explored the degree to which a pathological gambler’s golf performance would be affected by monetary consequences. Using an AB design, a twenty-three year old pathological gambler initially hit 10 golf balls on a computerized golfing game that interfaced with Playstation2’s “Tiger Woods PGA Tour 2006”. Following baseline, the participant was informed that he would be paid 20 dollars if his next 10 swings were closer to the golf hole than the prior 10 swings. The introduction of the monetary consequences resulted in the participant increasing shot variability and decreas-ing shot accuracy.



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