The present investigation reports two studies that examined the performance of non-pathological recreational video poker gamblers. In the first experiment, seven participants played three types of video poker games in a within partici-pants randomized sequence design. The percentage of errors made across games revealed the game variant “Deuces Wild” yielded more frequent mistakes than “Jacks or Better” or “Bonus Poker.” The second experiment consisted of a new sample of 11 participants being exposed to “Deuces Wild” poker to initially assess error percentages. Next, participants were all provided with performance feedback regarding their play, and finally the feedback was removed to assess performance maintenance. Results suggest that all poker players were able to improve performance above baseline level, and changes were maintained when the intervention was removed.
Dixon, Mark R. and Jackson, James W.
"Using Performance Feedback to Teach Video Poker Players to Gamble Better,"
Analysis of Gambling Behavior: Vol. 2
, Article 5.
Available at: https://repository.stcloudstate.edu/agb/vol2/iss1/5