The Repository @ St. Cloud State

Open Access Knowledge and Scholarship

Date of Award


Culminating Project Type


Degree Name

Applied Behavior Analysis: M.S.


Community Psychology, Counseling and Family Therapy


School of Health and Human Services

First Advisor

Ben Witts

Second Advisor

Kimberly Schulze

Third Advisor

Michelle Traub

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Keywords and Subject Headings

Incidental teaching, applied behavior analysis, children with ASD, derived relations, language acquisition


This study examined the effects of using books and games as a modified incidental teaching procedure (MITP) on the emergence of derived relations in children diagnosed with autism spectrum disorder (ASD). The study was conducted to determine whether presenting language targets in a natural context of reading books and playing games will result in acquisition of listener and speaker responses. Books and games were specifically designed to incorporate all language targets twice. During the acquisition of listener responses, a registered behavior technician (RBT) engaged children in receptive identification of five targets with a test for emergence of speaker responses at the end of each session. During the acquisition of speaker responses, the RBT engaged children in expressive identification of five targets with a test for emergence of a listener responses at the end of each session. The data were collected to see if reading books and playing games was 1) effective in the acquisition of listener and speaker responses in children diagnosed with ASD while providing a natural approach to teaching language 2) led to emergence of derived responding. The study demonstrated that all three participants exhibited trained responses with 80-100% accuracy after 3-7 days of training. Accuracy for emergence of untrained responses was 100% for two out of three participants and 40-60% for the third. Participants selected to play with materials used for games 70% of the time for participant 1, 87.5% for participant 2, and 94% for participant 3. Participant acquired and maintained additional targets of animal sounds and food items animals eat.



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