The Repository @ St. Cloud State

Open Access Knowledge and Scholarship

Date of Award

8-2016

Culminating Project Type

Thesis

Degree Name

English: Teaching English as a Second Language: M.A.

Department

English

College

College of Liberal Arts

First Advisor

Shawn Jarvis

Second Advisor

James Robinson

Third Advisor

Mark Love

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Keywords and Subject Headings

RPG, CMC, Gamification, D&D, Dungeons & Dragons, Curriculum, Korea, TBL, EFL

Abstract

The following is a proposed curriculum design for an intensive English theme-based immersion program designed for use in Korean post-secondary education. It is designed to address three deficits within the EFL classroom; lack of significant increase in English ability, self-efficacy and motivation to study English.

This curriculum has a foundation in five main parts; Korean culture and social identity; Types of possible second language acquisition programs, Collaborative and Task Based learning; Bronfrenbrenner’s Ecological Systems Theory; and Gamification and Role Playing Game Based Learning.

First I will discuss relevant literature, second I will present a proposed approach to learning based on the theories discussed in part I. Next I will present a curriculum based on the learning approach described in part II. In part III, I will demonstrate a sample curriculum for a proposed camp that addresses the three deficits listed above.

Comments/Acknowledgements

Thanks to my advisers for never giving up on me.

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