Date of Award
8-2016
Culminating Project Type
Thesis
Degree Name
English: Teaching English as a Second Language: M.A.
Department
English
College
College of Liberal Arts
First Advisor
Shawn Jarvis
Second Advisor
James Robinson
Third Advisor
Mark Love
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Keywords and Subject Headings
RPG, CMC, Gamification, D&D, Dungeons & Dragons, Curriculum, Korea, TBL, EFL
Abstract
The following is a proposed curriculum design for an intensive English theme-based immersion program designed for use in Korean post-secondary education. It is designed to address three deficits within the EFL classroom; lack of significant increase in English ability, self-efficacy and motivation to study English.
This curriculum has a foundation in five main parts; Korean culture and social identity; Types of possible second language acquisition programs, Collaborative and Task Based learning; Bronfrenbrenner’s Ecological Systems Theory; and Gamification and Role Playing Game Based Learning.
First I will discuss relevant literature, second I will present a proposed approach to learning based on the theories discussed in part I. Next I will present a curriculum based on the learning approach described in part II. In part III, I will demonstrate a sample curriculum for a proposed camp that addresses the three deficits listed above.
Recommended Citation
Armstrong, Michael J., "Role-playing Game Based Learning, EFL Curriculum" (2016). Culminating Projects in English. 68.
https://repository.stcloudstate.edu/engl_etds/68
Comments/Acknowledgements
Thanks to my advisers for never giving up on me.