Date of Award
9-2016
Culminating Project Type
Thesis
Degree Name
Industrial/Organizational Psychology: M.S.
Department
Psychology
College
College of Liberal Arts
First Advisor
Dr. Jody Illies
Second Advisor
Dr. Daren Protolipac
Third Advisor
Dr. Edward Ward
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Keywords and Subject Headings
Gamification, Personality, Testing, Faking
Abstract
This study examines the new method of gamification for measuring individual differences for personal decision making. The first purpose was to examine if gamification, compared to generally accepted self-report inventories, has convergent and differential evidence that will support gamification’s assessment ability. Results did not find support for gamification’s ability to measure individual differences. Participants’ ability to fake was also measured to see if gamification is less susceptible to this problem that plagues self-report methods. Support was found for this hypothesis, which potentially provides a bright outlook for gamification. Casting a shadow on this hope though, participants’ perceptions of face validity was also measured and found that gamification was rated as appearing less valid. Last but not least, how enjoyable participants found gamification and self-report measures was compared and it was found that gamification was more enjoyable.
Recommended Citation
Fiore, Carolyn A., "Gamification of Individual Differences" (2016). Culminating Projects in Psychology. 4.
https://repository.stcloudstate.edu/psyc_etds/4
Comments/Acknowledgements
Thank you to all my friends, family, and faculty who helped in the accomplishment of this paper.