The Repository @ St. Cloud State

Open Access Knowledge and Scholarship

Date of Award


Culminating Project Type


Degree Name

Industrial/Organizational Psychology: M.S.




College of Liberal Arts

First Advisor

Dr. Jody Illies

Second Advisor

Dr. Daren Protolipac

Third Advisor

Dr. Edward Ward

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Keywords and Subject Headings

Gamification, Personality, Testing, Faking


This study examines the new method of gamification for measuring individual differences for personal decision making. The first purpose was to examine if gamification, compared to generally accepted self-report inventories, has convergent and differential evidence that will support gamification’s assessment ability. Results did not find support for gamification’s ability to measure individual differences. Participants’ ability to fake was also measured to see if gamification is less susceptible to this problem that plagues self-report methods. Support was found for this hypothesis, which potentially provides a bright outlook for gamification. Casting a shadow on this hope though, participants’ perceptions of face validity was also measured and found that gamification was rated as appearing less valid. Last but not least, how enjoyable participants found gamification and self-report measures was compared and it was found that gamification was more enjoyable.


Thank you to all my friends, family, and faculty who helped in the accomplishment of this paper.



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